Blender Tutorial | Beginner to Advanced


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November 21, 2019

Chandelier 3d Model Free Download

November 21, 2019 0

Chandelier Renders

Chandelier Blender 2.8 Download

Chandelier Blender 2.8 Download

Chandelier Blender 2.8 Download

Chandelier Blender 2.8 Download

Vertices : 28957

Faces     : 28292

Tris        : 56248

Material Faces : 4

Included File Formats : Blender, FBX, OBJ

Download Chandelier

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Rose 3D Model Free Download

November 21, 2019 0
Rose 3d model free download

Rose 3d model free download

Rose 3d model free download

Rose 3d model free download

Rose 3d model free download

Rose 3d model Free Download

Vertex   : 1626
Faces    : 1296
Tris       : 2592

File Format : Blender, FBX, OBJ

Download Rose Blender 2.8

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September 10, 2019

How to taper a curve in Blender 2.8

September 10, 2019 0

Step 1

First go to Top view by pressing 7. Press SHIFT+A ➡ Curve ➡ Bezier to create a Bezier curve in the 3D Viewport.

add bezier curve blender 2.8

Step 2

In the Object Data context menu go to Geometry then Bevel and change the Depth value.

blender 2.8 geometry bevel depth

Step 3

Now create another Bezier Curve and move it slightly to the up so that you can see the previously created Curve object. We will use the newly created curve to tapering the main object.

Select the previously created curve which you have changed the depth value. Now go to Geometry then in the Taper Object select the new curve. You can clearly see how the main curve object has deformed.

blender 2.8 taper object

Step 4

Select the newly created curve and press Tab to go into edit mode. Then select and move the points to control the Taper in the main object.

curve edit mode control taper

Step 5

At last select the main curve object and Go to Object ➡ Convert To and select Mesh From Curve/Meta/Surf/Text, to convert the Curve object to a Mesh. Now you can press Tab to go into edit mode and modify the mesh.

mesh from curve meta surf text blender 2.8

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September 01, 2019

Blender 2.8 Modelling - Pillow

September 01, 2019 0

How to model a pillow or cushion in Blender 2.8

Hello friends I am back with a new tutorial. In this tutorial I am going to model a Pillow or you can call it cushion in Blender 2.8. I will use cloth modifier and apply some physics to automatically make this pillow.

1. Select the cube and press Tab to go into edit mode and press S > Z > 0.03. Then press Enter

2. Now press CTRL+R to cut some loops on the model. Change number of cuts to 30

3. Select the model in Object mode and add Cloth from Physics menu  and change cloth preset to Silk. (See Video at 00:40)

4. Go to Collision Section and change Quality to 4. Then Check on Self Collisions.

5. Go to Field Weights Section and change Gravity value to 0. or the simulation won't work.

6. Now press SHIFT+A and select "Force" from "Force Field" section. Make sure its placed in the center of the Cube (See Video at 00:56)

7. Change the force object's Strength value to 150

8. Now press Play to Start the simulation

9. Stop the simulation when you think it is looking like a Pillow.

10. Then Right Click on the model and select Shade Smooth

11. Now apply the Cloth modifier from the modifiers menu.

12. Now you can delete the Force object.

13. Add a Subdivision Surface Modifier

14. Select the middle Edge loop and Bevel it by pressing CTRL+B (See video at 01:54)

15. Insert one more edge loop in the middle and scale it on its normal by pressing ALT+S (See video at 02:00)

16. Now Bevel the middle edge loop by pressing  CTRL+B and scrolling up the mouse one time to insert a edge loop in the middle (See video at 02:04)

17. You can bevel some more edges to make the model look good. (See Video at 02:09)

So this way you can make any type of pillow with just cloth modifier and apply some force into it. Please leave a comment in the comment section if you like this tutorial.

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August 31, 2019

Blender 2.8 Modelling - Procedural Chain

August 31, 2019 3

How to model a procedural chain with Array and Curve modifier in Blender 2.8


1. Delete the default cube and add a Torus into the viewport

2. Change Major and Minor Segments to 12 and 8 respectively (See Video at 00:11)

3. Go to EDIT mode and select the middle edge loops by pressing ALT + A and then CTRL + B to Bevel those edges (See Video at 00:17)

4. Press Z to open Shading Pie menu and select Wireframe Then press B and select half of the vertices and move them slightly to the right (See Video at 00:26)

5. Press CTRL + R to add some edge loops (See Video at 00:35)

6. Go to object mode and set its Origin to Geometry

7. Press SHIFT + S and select Selection to Cursor (See Video at 00:47)

8. Go to edit mode and box select half of the vertices by pressing B and duplicate them by pressing SHIFT + D (See Video at 00:56)

9. Then press R > X and 90 to rotate the duplicated vertices 90 degree in the X axis and move it to the left (See Video at 01:03)

10. Set Pivot Point to 3D Cursor (See Video at 01:12)

11. Press SHIFT D to duplicate the selection and then press S > X > -1 (See Video at 01:15)

12. Press SHIFT + N to fix the normals after selecting all of the vertices

13. Add a Subdivision Surface modifier

14, Press Right Click and select Shade Smooth to smooth the object

15. Now add a Array modifier and check on Merge

16. Now Scale the object and apply the scale by pressing CTRL+A

17. Then go to Top view by pressing 7 and Add a Bezier Curve

18. Press Tab to go into edit mode and Extrude the vertices of the curve to make it longer

19. Select the corner point of the Curbe after pressing Tab Then Press Shift+S and select Cursor to Selected (See Video at 02:52)

20. Now right click on the curve in object mode and set it's origin to Origin to 3D Cursor (See Video at 02:55)

21.Now select the Chain and select Selection to Cursor to move the object to the cursor (See Video at 02:59)

22. Go to the Array modifier and change fit type to Fit Curve and select the Bezier curve from the list (See Video at 03:07)

23. Now add a Curve modifier and select the same Bezier curve from the list (See Video at 03:16)

24. Now you can move the bezier curve to move chain or Extrude the curve points to make chain Longer (See Video at 03:27)

Did you like the tutorial. If yes please leave your valuable comment in the comment section.

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August 28, 2019

Blender 2.8 Texturing Tutorial - Normal Map

August 28, 2019 0

How to create a normal map in Blender 2.8

Hello friends today in this tutorial I am going to show you how to create a normal map from a High poly model and apply the normal map to a Low poly model in Blender 2.8.

  • Delete the 3d cube by pressing X.
  • Create a plane in the 3d viewport with SHIFT + A.
  • Press Tab to go into edit mode
  • Then Right click on the object and select Subdivide and enter 100 in the number of cuts field and press Enter.
  • Now go to Sculpting Tab and draw some details in the Object only with the default draw brush.
  • Now smooth the object by pressing Right Click on the model and select Shade Smooth.
  • Double click on the object name to rename the object anything you like. I am renaming it to "High". 
  • Now add another plane on the same place and rename it to anything you like. I am renaming it to "Low".
  • Select the "Low" object and go to UV Editing tab then select all the vertices and press U then select Unwrap.
  • Now create a new texture and name it "NormalMap" then unchecked Alpha and press OK.
  • Then go to shading tab. Create a new material and name it Normal or anything you like.
  • Press Shift + A and click on Search and type Image  Texture then press Enter.
  • Select the NormalMap texture from the drop down list which you have created before.
  • Change the Color Space to Non-Color.
  • Also Change the viewport shading to Rendered.
  • Now select the object named "High" first and shift select the object named "Low".
  • Go to Render Settings and change Render Engine to Cycles.
  • Then go to Bake section and change Bake Type to Normal.
  • Click on Selected to Active and change Ray Distance to 1m and Click on Bake.
  • Now select the high poly object and move it to the side of the low poly object.
  • Then select the Low poly object and connect the "Color" to "Normal" (see video at 03:01).
  • Now press Shift + A and search for Normal Map and add it between NormalMap and Principled BSDF node. (See video at 03:10)
  • You can now see that the high poly details are on the low poly model without having so much geometry.
  • Now Save the Normal Map image to your local disk. (See video at 03:25)

That's it. I hope this video has helped you. Please leave a comment if you have any question. 
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August 27, 2019

Free VIDEO to GIF converter

August 27, 2019 1

Best video to compress GIF maker

Hi friends today I am going to show you how you can convert your videos to animated compress gif online for free.

I have this video file on my desktop that I want to compress.

First click on this link video to gif

Click on Choose File then select the video file that you want to convert. Then click on Upload Video!
Keep in mind max video size is 100mb. Then uploading will start. this can take some time depending on your network speed. When upload will finish you can see your video file in your browser. 

ezgif video upoload

Just click on Convert to GIF in the bottom. When Converting will finish you will see the GIF in the Output GIF section. 

converted gif section

Below the converted GIF you will see some buttons,  select Optimize from the buttons. 

Now from the dropdown list you can select any option to optimize your GIF. I am selecting Lossy GIF and set the compression level to 30. 

optimized GIF lossy GIF

So now the optimization has completed. You can clearly see the file size difference in the above image. Previously without compression it was 2.52mb now it is only 1.06mb. 

Now Click Save the optimized GIF by clicking the Save button below the Optimized Image section. A window will appear. Give the image a name and save the image. So this way you can convert your Videos to Compressed GIF for free online. Hope this will help you. 
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