Blender Tutorial | Beginner to Advanced


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January 28, 2019

Modelling a Garden in Blender 2.79 | Blender Tutorial | Beginner to Advanced

January 28, 2019 0
Hello friends in this tutorial we will model a Garden Chair in Blender 2.79. You will learn about Curves in Blender 2.79. You will also learn How to convert Meshes into Curves.

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January 23, 2019

Modelling a simple Flower Vase with Spin tool in Blender 2.8

January 23, 2019 0
Render Flower Vase Blender 2.8
Flower Vase

Hello friends in this tutorial we will model a simple flower vase in Blender 2.8 and I will introduce you to the awesome spin tool in Blender 2.8. So lets start.

First open Blender 2.8 then select the default cube. It will be selected by default, if not simply select it with LEFT CLICK.

Now press TAB to go into edit mode and select all vertices by pressing A or you can go to the modelling tab. In modelling tab selected object will go into edit mode by default.

Now press ALT + M. A merge menu will open. Select At Center from the menu. After pressing it will merge all vertices at center.

Blender 2.8 Merge At Center

Now select the single vertex. It will be selected by default. If not select it with pressing A on your keyboard, it will select all vertices but because there is only one vertex it will select only that single vertex.

Now press NUMPAD 1 to go into front orthographic view. Then keep extruding the single vertex and make it look like a Flower vase from side view but only one side. And select all of the vertices. See the below picture.

Blender 2.8 flower vase spin tool

Now click on the Spin Tool in the left toolbar after selecting all vertices.  Then rotate the view by pressing and dragging Middle Mouse Button to go into Perspective view.

Spin tool selection Blender 2.8

Now you will see two + sign appear on the screen. Simply Click and drag any of  the + icon. You will notice the selected vertices extruding around the center of the origin. but it is not true. Actually it is extruding around the Cursor.

Okay so click and drag any of the + sign slightly and stop dragging. Now a Spin option will appear on the bottom left corner. 

Spin option bottom left Blender 2.8

Click on the arrow to open the Spin menu. Now input 18 in Steps and 360 in Angle. It will close the vertices completely. See the below picture.

Blender 2.8 Steps Angle Spin tool

Now select all vertices by pressing A and press Right Click. Then select Remove Double Vertices from there. It will Merge all vertices that are touching each other. Because there are two set of  vertices in the same location. One the original vertices that you created by extruding. Another one is created when you use the spin tool and set the angle to 360. So the first set of vertices (That you created) extruded around the center and the extruded vertices again placed on the first set of vertices. So there are now 2 set of vertices in the same place.

That's why we have to remove the duplicated vertices.

Remove Double Vertices Blender 2.8

The model is now almost complete. Now go into Object mode by pressing TAB and press Right click then select Shade Smooth. It will smooth the surface of the object rather than the flat surface.

If you notice some unexpected smooth result it is simply because of the object normals. Normals means face direction in 3D. Because we used spin tool some faces are facing opposite direction. That's why we are noticing this type of result.

Blender 2.8 Normal Direction Smoothing Error

Now click on the Overlays option and select Face Orientation from there.

face orientation in Blender 2.8

Now you will notice the object is go into Blue and Red color. The blue color means the faces are facing outside and the red color means the faces are facing inside. We just have to fix the red color into blue.

We can do this by pressing TAB to go into edit mode and selecting all Vertices by pressing A. Now press SHIFT + N, you will see a option called "Make Normals Consistent" on the bottom left corner. If you see that the full object color is go into Red mode just click Inside option to make it Blue or vice versa.

Make normals consistent blender 2.8

Then deselect Face Orientation from the Overlays option. Now you will see the smoothing error has fixed.

Solidify and Subdivision Surface Modifier  

We will make the Flower vase model more realistic by applying two modifiers. First Click on the modifiers tab in the properties menu.

Modifiers tab Blender 2.8

Then click on Add Modifier and select Solidify from there. After that click on the Thickness value and input 0.15 from your number pad. It will make the model look thicker than before. Now click on apply to make this change permanent.

Now again go into Modifiers tab select Subdivision Surface from the drop down menu and change the number inside View option to 2. It will make the model more smoother and realistic.

So the model is now fully complete. In the later tutorial we will texture this flower vase in Blender 2.8 Shader editor.

Click on this link to see video demo of this tutorial.
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January 13, 2019

Screencast Keys Add-on for Blender 2.8

January 13, 2019 0
Blender 2.8 screen cast keys add-on
Hello friends in this tutorial I am going to show you how to download and enable Screen cast keys add-on for Blender 2.8.

First go to this Link to download the zip file.

Now follow the below video to install this this add-on in Blender 2.8 in Windows.

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January 12, 2019

Introduction to UV Mapping in Blender 2.8

January 12, 2019 1
introduction to uv unwrapping in blender 2.8

Hello friends in this tutorial you will know what is UV Mapping and how to do it in Blender 2.8. So let's start. In this tutorial we will UV Unwrap the Chair we have modeled before. You can see the tutorial here.

What is UV Mapping?

In simple language UV Mapping is a process of projecting a 2D image to a 3D object's surface for texture mapping. The "U" and "V" simply means direction in 2D space like X, Y and Z in 3D space. You can't paint directly on the 3D model. The 3D model should be cut into a 2D flat surface. For example take World map. Our earth is a sphere but we have cut the sphere into a flat surface, that we call map.

In the same way we will create a flat surface version of the chair we have modeled before. The flat surface version of any model is called a UV Map and the process is called UV Mapping or UV Unwrapping. Later we will export this UV map to a different program so that we can paint on it and bring the texture again in Blender 2.8 and apply the texture to the model with materials. So now learn how to UV Unwrap in Blender 2.8.

What will we cover today?

The UV Editing Workspace in Blender 2.8

Blender 2.8 uv editing workspace

Blender 2.8 has a nice workspace only for UV Editing. In this workspace everything is arranged for UV Editing. In this workspace you can see two screens. The right side is the 3d model and its in the edit mode and left one is flat surface version of the 3D cube. In Blender 2.8 all default models like cube, sphere etc are already UV Mapped. But if we edit the cube then we have to  unwrap it again.In this tutorial we will UV Unwrap the chair we made before. So open the file by going to File > Open and select the file where you save it  and click on Open. After that go again in UV Editing workspace.

Marking Seams

So now we will mark some seams in the model. First go to edge selection mode by pressing 2 on keyboard. Then select the edges where you want to cut it.Then press CTRL + E and select Mark Seam from the list. You can now see that the edges gone red which are marked seam.  In this tutorial I am using a add-on so that you can see what keys I am pressing in Blender. Here is the link If you need it. Now check the below video to see how to Mark Seams in Blender 2.8.

UV Unwrapping

After you selected all edges and marked the seams. Now select all Edges by pressing A on your keyboard. After that just press U on your keyboard. It will open a Unwrapping Menu. From there select Unwrap. Now you have successfully created your UV map from the Chair model. See the below video for detailed explanation. 

Smart UV Unwrapping

In Blender 2.8 you don't need to manually select the edges and marked them seams and Unwrap the model. Blender 2.8 will do the job for you. This is not fully controllable but it will do the job for you for simple model. You can try it, its really simple. You can always press CTRL + Z to Undo all your work. In the below video you will see how its done. 

So now you have learned how to unwrap a model in Blender 2.8. In the later tutorial I will show you how you to texture the chair in Gimp or any other painting program.
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January 09, 2019

How to model a simple chair in Blender 2.8 (with Video) | Blender 2.8 Beginner Tutorial

January 09, 2019 2

simple chair modelling in Blender 2.8 beginner
In this tutorial I will show you how to model a simple chair step by step. This tutorial is for those who are new to 3D and Blender 2.8. I hope you will learn so many things from this tutorial. So lets start.

So first open Blender 2.8 and select the default 3D cube. We will modify this cube to make a chair from this. First we have to scale the 3D cube in Z axis. Press S then Z and input 0.2 in your number pad and LEFT CLICK to accept the scale amount.

Now press SHIFT + Z (it will scale the object in other 2 axis - X and Y) then input 1.6 in your number pad. Now it will look something like this (See picture 1).

Blender 2.8 beginner chair modelling
Picture 1
Now press N it will open the right side bar. You will notice your scale (X = 1.600, Y = 1.600, Z = 0.200) property has changed. Always keep in mind that you should always keep your scale property to 1,1,1 in X,Y,Z. Because it will give you so many problems later. But If you now input 1,1,1 in X,Y and Z property it will cancel all of your scale inputs and make it look like a Default 3D cube. So now we have to apply the scale. Press CTRL + A from your keyboard and choose Scale from the menu. Now look on the Scale property in your N side bar. The scale property of X, Y, Z are changed to 1,1 and 1. So keep in mind that whenever you scale your objects in Object mode you should always apply the scale by pressing CTRL + A

Now select Modelling tab from your menu. You will notice that your workspace area has changed and you object goes into Edit mode. From now on we will do our modelling work in this tab. In Blender 2.8 there is a different workspace for different work like Modelling, Sculpting, UV Editing etc. You can hide the left Tool bar by pressing T in Modelling wordspace.

Now keep in mind 2 things.


You can insert edge loops by hovering you mouse to the edge ring where you want the edge loops and pressing CTRL + R then scroll your mouse wheel in forward or backward direction to insert more or lesser edge loops. Then accept edge loops with LEFT CLICK or cancel edge loops with RIGHT CLICK.



You can extrude vertices, edges or faces by pressing E on your keyboard. Press ALT + E for special extruding.


You can bevel edge loops by pressing CTRL + B after selecting the edge loop. Then scroll your mouse wheel in forward or backward direction to make more or lesser edge loops between the beveled edge loops. You can press SHIFT for smoother beveling.

Now see the below video to learn how to make the chair from start to finish.

Now after modelling the chair press TAB to go into object mode. Now go to your menu and then click on File ➝ (✓) Save to save your project.

So you have modeled the chair. Now create a chair from your imagination and see what you can do. If you face any problem feel free to ask me in the comment.

You can see how to UV Unwrap the chair here
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January 08, 2019

Blender 2.8 Move Rotate and Scale

January 08, 2019 0

move rotate scale objects in blender 2.8
Hello friends I hope you are enjoying and follow this tutorial series. In this tutorial I will show you how to move, rotate and scale objects and it's vertices, edges and faces in blender 2.8. So let's start.

Moving Objects

You can move objects in two ways in Blender 2.8. You can either go to the Tools tab and select move from there or press KEYBOARD KEY G to instantly move objects. I will prefer the second method because it will make your workflow faster. I prefer doing modelling or anything in blender with keyboard shortcuts that are available in Blender.

So after selecting the object and pressing G, if you move your mouse you will see the selected object moves instantly. You can now Press LEFT CLICK to accept the move amount or press RIGHT CLICK to cancel it. Press N to open the Right side bar. Now move again with Pressing G. You will see how much your object is moving in the Location Properties. In location there are 3 properties - X Y and Z. X means global left or right direction. Y means global front or back direction and Z means global up and down direction.

Blender 2.8 location rotation scale property N sidebar

Now suppose you wanna move objects only in X, Y or Z direction. Its very simple. Just press X (to move x direction), Y (to move y direction) or Z (to move z direction) after pressing G to move your object. While your object is moving you can press any number to move the object with the specified amount.

Now what will you do if you want to move your  object in the local X, Y or Z direction. Press XX, YY or ZZ after pressing G. You can press ALT + G to clear all location in Object mode. This will move your object to center of the world origin(0,0,0). You see everything in Blender is very simple.

Now go to edit mode by pressing TAB. You can move vertices, edges and face exactly the same way what you have learned above. Now check the below video to see it properly.

Rotating Objects

You can Rotate objects by either go the tools tab and select Rotate from there. Now you can rotate your object by selecting its handles or you can rotate objects by pressing R. It will instantly rotate your object in any direction. 

You can control the rotation direction by pressing X, Y or Z. Press XX, YY or ZZ to rotate object in Local axis in object mode. You can clear all rotation with ALT + R in object mode. While your object is in Rotation mode after pressing R you can input any number to specify the rotation amount. 

Now press TAB to go into edit mode. Then select minimum two vertices or select any edge or face and rotate them by applying the above tricks. Now see the below video to watch how I am doing this.

Scaling Objects

Similarly you can scale objects either by go to the tools tab and select Scale tool from there or press S to scale objects. I will recommend scale objects by pressing S.

After selecting the object press S it will scale your objects instantly. While your object is in scaling mode you can input any number to specify its scale amount. You can press X, Y or Z after pressing S to scale objects in any of the axis. You can do this in edit mode also. Select any face, vertices (minimum 2) or edges in edit mode. You can also clear scale in Object mode by pressing ALT + S.  Now you can scale them by applying the tricks given above. See the below video to see how you can scale objects.

Shrink or Fatten Objects

You can Shrink or Fatten objects with 3 ways. First you can activate the tool from toolbar in edit mode and click and drag your mouse to make it shrink or fatten. 

Second you can do this with a trick. you can press S and press SHIFT + Z to make it scale in X and Y axis, SHIFT + X to make it scale in Y and Z axis and press SHIFT + Y to make it scale in X and Z axis. You can do this trick in object and edit mode both.

Third you can simply press ALT + S to activate shrink/fatten tool. But you have to do this in edit mode only. because pressing ALT + S in object mode will clear the scale Now just move your mouse to make it work. You can do this in edit mode only.  See the below video  to watch it. 

So these are the ways you can Move Rotate and Scale objects in Blender. Later you will learn more about these things. It was just an introduction. So follow this website to learn more about Blender 2.8.

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